Boss Guides
4 Final Fantasy Resonance pages in Boss Guides.
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BossesEvery story boss in Final Fantasy Resonance by chapter, with its weakness and, where a source or the game's own unit info gives them, its level and HP: from Belmodar (level 4, weak to Fire and Dark) in Chapter 1 to the two-part final boss of Chapter 8 (part 1 weak to Light). Stagger bosses before their Limit Bursts, hit the listed weakness, and kill minions first. -
GilgameshGilgamesh is Final Fantasy Resonance's recurring optional rival. He steals the Genji Gloves in an unwinnable Chapter 1 fight in Siren's Tower, you meet him again at Waterfall Way and Timber Tracks, then fight him on the airship deck from Chapter 5, which starts the Battle at the Big Bridge sub quest and its final bridge fight for the Genji Armor. -
SephirothSephiroth is an optional boss and Vision in Final Fantasy Resonance, fought in Whirlpool Hollow northeast of the Village of Kol once you have the airship in Chapter 5. He is listed at level 45 with 250,000 HP in three phases, but guides suggest level 60 or more; beating him gives the Sephiroth Vision and a Magicite Cryst.
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Ultima WeaponUltima Weapon is Final Fantasy Resonance's post-game superboss, a level 70 foe with about 3.9 million HP at Ardra Crater in the southeast, reached by airship after you load your clear save. PowerPyx beat it at around level 60 with Dualcast Ultima, Reraise and Sakura's Eternal Veil against Ultima Beam; it drops the Ultima Reactor and unlocks the Gold trophy My Name Is Ultima....