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Final Fantasy Resonance is Square Enix's first HD-2D Final Fantasy, made with Lancarse: a turn-based RPG that retells the first season of the mobile game Final Fantasy Brave Exvius, rebuilt for consoles, released on Oct 22, 2026 for Nintendo Switch, Nintendo Switch 2, PlayStation 5, Xbox Series X|S and Windows. Rain, Lasswell, Fina and their companions cross the world of Lapis with Visions, echoes of heroes from across the series, at their side. This viki covers the walkthrough chapter by chapter, the party, the 26 Visions, the Espers, combat and builds, every boss and optional challenge, the achievements and trophies, the demo, editions and platforms, and every key paragraph plays the moment on YouTube that shows it.
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Characters
- Fina
Fina is the healer of Final Fantasy Resonance, a girl who appears from the Earth Crystal remembering only her name; she is a Medic who joins in Chapter 1, the party member who summons its Espers, and is voiced by Lizzie Freeman in English and Akane Fujita in Japanese. Her second form, Archwitch Fina, is a separate party member from Chapter 5.
- Jake
Jake is the rebel leader of Final Fantasy Resonance, a carefree-seeming gunner who fights on luck with skills such as Coin Toss and Gamble Shot; he is a Commando who joins in Chapter 4 at the Rebel Hideout in the Zoldaad Empire, has the highest Strength in the party, and is voiced by Jonah Scott in English and Yoshimasa Hosoya in Japanese.
- Lasswell
Lasswell is Rain's childhood friend and deputy commander in Final Fantasy Resonance, a katana-wielding Breaker who favors ice, playable from the start; guides build him to stagger enemies with Cloud or Firion, and he is voiced by Alejandro Saab in English and Yusuke Kobayashi in Japanese.
- Lid
Lid is the airship engineer of Final Fantasy Resonance, a 16-year-old from Dirnado who fights alongside Mechabo, the mechanical chocobo she built; she is a Commando who joins in Chapter 2 at Dilmagia's shipyard, and is voiced by Elsie Lovelock in English and Ayaka Ohashi in Japanese.
- Nichol
Nichol is the strategist of Final Fantasy Resonance, heir to the Wardens of the Waters of Olderion; he is a Synergist who buffs the whole party with Formations, joins in Chapter 3, has the highest Speed of the eight party members, and is voiced by Khoi Dao in English and Tsubasa Yonaga in Japanese.
- Rain
Rain is the hero of Final Fantasy Resonance, a young knight of Grandshelt who commands an airship squadron; he is a Sentinel (the tank role), playable from the start, with the highest HP of the eight party members, and is voiced by Clifford Chapin in English and Nobuhiko Okamoto in Japanese.
- Sakura
Sakura is the sage of Mysidia in Final Fantasy Resonance, an ageless mage who looks young but may be very old; she is a Commando who joins in Chapter 5 in Mysidia, has the highest Magic of the eight party members, and is voiced by AmaLee in English and Aoi Yuki in Japanese.
- Veritas
The Veritas are the six armored villains of Final Fantasy Resonance, the Sworn Six: the Veritas of the Dark, the Heavens, the Waters, the Flame, the Earth and the Light. The Veritas of the Dark shatters Grandshelt's Earth Crystal in the opening hours and the party fights the Sworn Six across all eight chapters.
Development
- Development
Final Fantasy Resonance was developed by Square Enix with Lancarse, produced by Keisuke Nakashima and directed by Hiroto Furuya; Nakashima pitched it at the end of 2020, it was announced at the Jun 9, 2026 Nintendo Direct as the first HD-2D Final Fantasy, and it launched on Oct 22, 2026 with no DLC or sequel planned.
- Music and Soundtrack
Final Fantasy Resonance's music is composed and arranged by Elements Garden, the group led by Noriyasu Agematsu, who scored Final Fantasy Brave Exvius; the game adds 33 new tracks to Brave Exvius's music, the Original Soundtrack is a 4-CD set of 120 tracks out Oct 28, 2026, and the image song is "INSIDE" by WurtS.
Gameplay
- Abilities, AP and Mastery Rank
In Final Fantasy Resonance a character learns abilities from the Vision they equip as its Mastery Rank rises from 0 to 9 with MRP from battles; learned abilities stay with that character and are equipped within an AP budget that grows with Mastery Rank, while Magicite awakens a Vision to three stars for stronger skills.
- Chocobo and Airship
In Final Fantasy Resonance you get a chocobo for free in Chapter 1, from the Chocobo Stablehand in the Village of Kol after a night at the inn, and the airship at the turn of Chapter 4 into Chapter 5, after Dr. Lazarov falls; the chocobo speeds up world map travel, and the airship opens the whole world, with a shop, a save point and a treasure radar on board.
- Combat
Final Fantasy Resonance uses classic turn-based battles with a turn timeline: hit an enemy's weaknesses to empty its stagger gauge, which cancels its turn and gives the attacker a Bonus Phase, and stagger every enemy at once for a Sweeping Stagger, an extra action for the whole party and a Vision's Resonance attack.
- Crafting and Adamantite
Crafting in Final Fantasy Resonance means Aileen the weaponsmith forging one ultimate weapon per party member, eight in all, each from one Adamantite; she opens after the sub quest "Forger of Wills" in Dilmagia and works on the airship deck, and the eight Adamantite come from the Colosseum (three), the Merchant Ship (35,000 gil), the Oblivion Palace (80 and 89 Tablet Shards), the airship's treasure radar and a chest on the Rugged Mountain Path.
- Espers
Final Fantasy Resonance has 9 Espers, summoned by Fina for 50 MP: Siren, Ramuh, Carbuncle, Titan, Ifrit, Shiva, Leviathan, Odin and Bahamut. Siren joins with the story in Chapter 1; the other eight are found in Chapters 2 to 7, and all but Carbuncle must be beaten first.
- Visions
Final Fantasy Resonance has 26 Visions, crystallized heroes that each party member equips one at a time for stats, abilities and a Resonance attack. 17 are heroes from earlier Final Fantasy games, from the Warrior of Light to Clive, and 9 are originals; all 26 come from Chapters 1 to 7 and none can be missed.
Beginner Guides
- Beginner's Guide
To start well in Final Fantasy Resonance, give every party member a Vision and keep swapping them to learn their abilities, find each enemy's weakness with Libra and stagger it before it acts, keep a healer in the party, pick up the glowing Tablet Shards for the Oblivion Palace, search off-screen paths for chests, and change the difficulty whenever you like.
- Best Early Choices
In Final Fantasy Resonance's first two chapters, take Warrior of Light for Rain, Cloud for Lasswell and Leah for Fina, awaken Leah then Cloud first, grab the free Flamberge, Iwakirimaru and the hidden Black Garb before buying gear, choose Strength for Rain and MP for Fina in the dialogue choices, do every Chapter 1 sub quest, turn 12 Tablet Shards into the Stagger Ring, and claim your purchase bonuses from the postbox by the inn in Mitra.
- Difficulty Settings
Final Fantasy Resonance has three difficulty settings, Casual, Normal and Expert, and you can switch between them at any time under Options, Gameplay. Expert makes enemies stronger but awards more MRP for leveling Visions, and no trophy or achievement depends on difficulty.
- EXP, Gil and MRP Farming
The best early EXP farm in Final Fantasy Resonance is the Metal Minituar near the Dwarven Forge on Dirnado, the best early MRP farm is the Cactuar in Zoldaad's southern desert (Chapter 4, 220 MRP a fight), and gil comes fastest from Gil Snappers, Overkill finishes and Vaan's Double Gil; end fights with a Stagger Finish for more MRP and take no damage for more EXP.
- Missables
Final Fantasy Resonance has almost nothing you can miss: no achievement is missable, every Vision, Esper, Cave Master, Tablet Shard and Legendary Arm stays available in free roam after the story, and a clear save puts you back before the final boss. The exceptions sources name are chests in one-time dungeons such as Grandshelt Castle, the Citrine Pot fight in Siren's Tower, permanent dialogue stat choices, a few rare steals past the point of no return, and (by Game8's account) the Genji Gloves.
Boss Guides
- Bosses
Every story boss in Final Fantasy Resonance by chapter, with its weakness and, where a source or the game's own unit info gives them, its level and HP: from Belmodar (level 4, weak to Fire and Dark) in Chapter 1 to the two-part final boss of Chapter 8 (part 1 weak to Light). Stagger bosses before their Limit Bursts, hit the listed weakness, and kill minions first.
- Gilgamesh
Gilgamesh is Final Fantasy Resonance's recurring optional rival. He steals the Genji Gloves in an unwinnable Chapter 1 fight in Siren's Tower, you meet him again at Waterfall Way and Timber Tracks, then fight him on the airship deck from Chapter 5, which starts the Battle at the Big Bridge sub quest and its final bridge fight for the Genji Armor.
- Sephiroth
Sephiroth is an optional boss and Vision in Final Fantasy Resonance, fought in Whirlpool Hollow northeast of the Village of Kol once you have the airship in Chapter 5. He is listed at level 45 with 250,000 HP in three phases, but guides suggest level 60 or more; beating him gives the Sephiroth Vision and a Magicite Cryst.
- Ultima Weapon
Ultima Weapon is Final Fantasy Resonance's post-game superboss, a level 70 foe with about 3.9 million HP at Ardra Crater in the southeast, reached by airship after you load your clear save. PowerPyx beat it at around level 60 with Dualcast Ultima, Reraise and Sakura's Eternal Veil against Ultima Beam; it drops the Ultima Reactor and unlocks the Gold trophy My Name Is Ultima....
Combat Guides
- Best Party and Builds
The guide sites' best Final Fantasy Resonance party is Rain as the tank, Lasswell as the breaker, Fina as the healer and a fourth member for damage or buffs (Lid early, then Nichol or Sakura), with Warrior of Light on Rain, Cloud on Lasswell and Leah on Fina to start; DualShockers ranks Rain, Lasswell and Nichol the three best party members.
- Best Visions
The Vision every major tier list in Final Fantasy Resonance puts at the top is Bartz, followed by Terra; Game8 and DualShockers also rank Sephiroth and Y'shtola highest, and Destructoid favors Cloud, Squall, Shantotto and Tronn. Firion's Arms Akimbo, two actions a turn, is the ability guides most want on everyone.
Completion Guides
- Achievements and Trophies
Final Fantasy Resonance has 40 achievements on Steam and Xbox and 40 trophies on PlayStation (1 Platinum, 4 Gold, 7 Silver, 28 Bronze). None is missable or online, difficulty does not matter, and PowerPyx estimates 50 to 60 hours for the Platinum, Ultimate Fantasy, in one playthrough; the hardest is beating Ultima Weapon.
- Cave Masters
Final Fantasy Resonance has 15 Cave Masters, optional bosses in small caves across Lapis, from the Marauder (level 15) in Grandshelt to the Tartarosaurus, Titanoraidos and Malboro Menace in the Kingdom of Pharm. Each drops Magicite for awakening Visions, and beating all 15 unlocks the Gold trophy The Harder They Fall.
- Chamber of Arms
The Chamber of Arms is Final Fantasy Resonance's hall of the 12 Legendary Arms, on a mountainous island northwest of Dirnado that you reach by airship from Chapter 5. Find each "Ancient" item (from chests, the Colosseum, Oblivion Palace, merchant ships and an NPC), then beat the level 50 guardian sealed in its pedestal to turn it into a Legendary Arm such as Ragnarok or the Artemis Bow; level 75 rematches give "+" versions.
- Colosseum
Final Fantasy Resonance's Colosseum opens in Chapter 4 in Grandshelt, the Royal Capital, with four leagues of five fights each: Fledgling (levels 25 to 32, Gaia Hammer), Brawler (Chapter 5, 40 to 48), Gladiator (Chapter 8, 55 to 70) and Champion (75 to 99, ending with Omega). The first three leagues each unlock an achievement; the Champion League is optional.
Launch Guides
- Demo and Save Transfer
The free Final Fantasy Resonance demo, out since Sep 3, 2026 on every platform, covers the prologue and all of Chapter 1 (3 to 5 hours) with characters capped at level 15 and Visions at Mastery Rank 5. Its save carries over to the full game on the same platform; Switch and Switch 2 saves do not cross, and no cross-platform transfer has been announced.
Walkthrough Guides
- Chapter 1 Walkthrough
Chapter 1 of Final Fantasy Resonance, Tailing the Truth, follows the prologue and runs from the Earth Shrine and Grandshelt through Mitra, Grandport Harbor, Kol, Felicitas and the Kolobos Ruins to Siren's Tower, where Siren becomes your first Esper; Fina joins, five Visions can be found, and clearing it unlocks the achievement A Journey Begins.
- Chapter 2 Walkthrough
Chapter 2 of Final Fantasy Resonance, Eternal Blue, takes the party to Dirnado, the Continent of Wind, through Dilmagia, Mt. Thunderclap, the Dwarven Forge and the timed Mobliz Shipyard to the Wind Shrine, where Aether (level 18, weak to Ice) is the last boss; Lid joins, Ramuh is an optional Esper, and clearing it unlocks Those Who Unite the Skies.
- Chapter 3 Walkthrough
Chapter 3 of Final Fantasy Resonance, Wardens of the Aquapolis, is set in the Olderion Federation: Olderion, the Cave of Waters, Old Town, Lake Dorr, Waterfall Way, Amore and the Water Shrine, where Alluvion (level 26, weak to Lightning) is the last boss; Nichol joins, Carbuncle is the Esper, and clearing it unlocks Olderion Blues.
- Chapter 4 Walkthrough
Chapter 4 of Final Fantasy Resonance, Banner Oath, is set in the Zoldaad Empire: Mozul Station, the Timber Tracks, the Rebel Hideout, the Weapons Factory, the Underground Tunnel and Zoldaad Castle, with Ignis, the Emperor of Zoldaad and Dr. Lazarov (level 30, weak to Earth) as its bosses; Jake joins, the Colosseum opens, Titan becomes available, and clearing it unlocks Viva la Revolución.
- Chapter 5 Walkthrough
Chapter 5 of Final Fantasy Resonance, Scars of Time, gives you the airship, sends you to find the hidden city of Mysidia, adds Sakura and Archwitch Fina to the party for good, and runs through the Arcane Library, the Village of Sunioo, the Nameless Ruins and Fina's Psyche to a last fight with Tellus in the Tower of Mysidia. It opens the most optional content of any chapter: 14 sub quests, five Visions, three Espers and 17 Tablet Shards.
- Chapter 6 Walkthrough
Chapter 6 of Final Fantasy Resonance, Tranquility, takes the party to Gaberada and Gronoa, the Shuttered Land, where Fina must learn Holy to clear a miasma; you fight Lux in the Rugged Mountain Pass and Elfdrit in the Gronoa Shrine, then climb the Sanctissimus Shrine's run of bosses to Gelidus. Aileen starts crafting Adamantite weapons on the airship, and the chapter holds 12 Tablet Shards and the Esper Odin.
- Chapter 7 Walkthrough
Chapter 7 of Final Fantasy Resonance, Reckoning, is a run of rematches: Aether when the chapter opens, Ignis and Alluvion on Mt. Reizan, Tellus on the Forest Path and Umbra in the Wandering Lands, with the Town of Sian, the Esper Bahamut and the Visions Charlotte and Ayaka on the side. It has 8 Tablet Shards and leads straight into the final chapter.
- Chapter 8 Walkthrough
Chapter 8 of Final Fantasy Resonance, Beyond Hope, is the final chapter: the endgame opens (Sephiroth, Dragon's Maw, the Chamber of Arms, the Colosseum's Gladiator League, the last Cave Masters) and the story ends in the Crystal Tower, whose last teleport in the Upper Reach is the point of no return. After the credits a clear save puts you back before the final boss with the whole world open.
- Walkthrough
Final Fantasy Resonance has a prologue and eight chapters, from Chapter 1, Tailing the Truth, to Chapter 8, Beyond Hope; each ends with a hidden chapter-clear achievement, the airship arrives between Chapters 4 and 5, and the only point of no return is the final teleport in the Crystal Tower.
Overview
- Final Fantasy Resonance
Final Fantasy Resonance is Square Enix's first HD-2D Final Fantasy, made with Lancarse: a turn-based RPG that retells the first season of the mobile game Final Fantasy Brave Exvius, released on Oct 22, 2026 for Nintendo Switch, Nintendo Switch 2, PlayStation 5, Xbox Series X|S and Windows (Steam). Rain, Lasswell and Fina race to protect the world's Crystals, helped by Visions, echoes of heroes from across the series.
- How Long to Beat
Square Enix says Final Fantasy Resonance's main story takes 30 to 40 hours; Famitsu was reported at 20 to 30 and GameRant estimates 40 to 60, or 60 to 80 with every sub quest, while PowerPyx puts the Platinum at 50 to 60 hours and 100% runs about 70.
- Reviews and Reception
Final Fantasy Resonance reviewed well: a Top Critic Average of 85 on OpenCritic with 89% of critics recommending it, Metacritic scores from 82 (Switch 2) to 86 (PlayStation 5 and Xbox), 36/40 from Famitsu, and 97% positive Steam user reviews. Critics praised the turn-based combat, the Visions, the HD-2D art and the music, and faulted the dialogue and a predictable story.
Platforms and Editions
- PC Requirements and Steam Deck
Final Fantasy Resonance on PC needs Windows 11 (64-bit), 8 GB of RAM, a DirectX 12 GPU such as a GeForce GTX 1650 or Radeon RX 6400, and 15 GB of storage; that runs it at 1080p and 30 fps on Low, and an RX 5500 XT class card at 1080p and 60 fps on the Highest preset. It is Steam Deck Verified, uses Denuvo, and has full controller support and 40 Steam achievements.
- Platform Differences
Final Fantasy Resonance runs at 60 frames per second on Switch 2, PlayStation 5, Xbox Series X|S and PC, and at 30 on the original Switch, which also has the lowest resolution and the longest loads. Switch and Switch 2 are separate purchases with no upgrade path and no save transfer; PlayStation 5 and Switch have physical copies, Switch 2 a Game-Key Card.
- Release Date, Price and Editions
Final Fantasy Resonance came out worldwide on Oct 22, 2026, unlocking on Steam at 16:00 UTC. The Standard Edition costs $49.99 (€49.99, £39.99), the Digital Deluxe Edition $59.99 with the Magitek & Grimoire Deluxe Pack, and the Collector's Edition $209.99 from the Square Enix Store; the Squire Kickstart Pack early purchase bonus runs until Nov 6, 2026 on Steam.
Story and Characters
- Brave Exvius Connection
Final Fantasy Resonance retells the first season of the mobile game Final Fantasy Brave Exvius (2015 to 2025), rebuilt for consoles with a rewritten script, a world map, no gacha and 26 Visions as fixed companions; it is a reimagining rather than a port, and you do not need to have played Brave Exvius.
- Characters
Final Fantasy Resonance has eight party members: Rain (Sentinel), Lasswell (Breaker), Fina (Medic), Lid, Jake and Sakura (Commandos), Nichol (Synergist) and Archwitch Fina (Saboteur). All join through the story between the start and Chapter 5, four fight at a time, and every one is voiced in English and Japanese.
- Story
Final Fantasy Resonance follows Rain, a young knight of Grandshelt, who sets out with his friend Lasswell and the amnesiac girl Fina to protect the world's Crystals after the armored Veritas of the Dark shatters the Earth Crystal; the tale runs through a prologue and eight chapters and ends with a full resolution, not a cliffhanger.
World
- World of Lapis
Final Fantasy Resonance is set on Lapis, a world of Crystals whose regions open one per chapter: the Kingdom of Grandshelt, Dirnado the Continent of Wind, the Olderion Federation, the Zoldaad Empire, Mysidia, Gronoa and the Kingdom of Pharm, crossed on foot, by chocobo, boat, train and from Chapter 5 by airship.