Guides
25 Final Fantasy Resonance pages in Guides.
Walkthrough Guides
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Chapter 1 WalkthroughChapter 1 of Final Fantasy Resonance, Tailing the Truth, follows the prologue and runs from the Earth Shrine and Grandshelt through Mitra, Grandport Harbor, Kol, Felicitas and the Kolobos Ruins to Siren's Tower, where Siren becomes your first Esper; Fina joins, five Visions can be found, and clearing it unlocks the achievement A Journey Begins. -
Chapter 2 WalkthroughChapter 2 of Final Fantasy Resonance, Eternal Blue, takes the party to Dirnado, the Continent of Wind, through Dilmagia, Mt. Thunderclap, the Dwarven Forge and the timed Mobliz Shipyard to the Wind Shrine, where Aether (level 18, weak to Ice) is the last boss; Lid joins, Ramuh is an optional Esper, and clearing it unlocks Those Who Unite the Skies.
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Chapter 3 WalkthroughChapter 3 of Final Fantasy Resonance, Wardens of the Aquapolis, is set in the Olderion Federation: Olderion, the Cave of Waters, Old Town, Lake Dorr, Waterfall Way, Amore and the Water Shrine, where Alluvion (level 26, weak to Lightning) is the last boss; Nichol joins, Carbuncle is the Esper, and clearing it unlocks Olderion Blues.
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Chapter 4 WalkthroughChapter 4 of Final Fantasy Resonance, Banner Oath, is set in the Zoldaad Empire: Mozul Station, the Timber Tracks, the Rebel Hideout, the Weapons Factory, the Underground Tunnel and Zoldaad Castle, with Ignis, the Emperor of Zoldaad and Dr. Lazarov (level 30, weak to Earth) as its bosses; Jake joins, the Colosseum opens, Titan becomes available, and clearing it unlocks Viva la Revolución.
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Chapter 5 WalkthroughChapter 5 of Final Fantasy Resonance, Scars of Time, gives you the airship, sends you to find the hidden city of Mysidia, adds Sakura and Archwitch Fina to the party for good, and runs through the Arcane Library, the Village of Sunioo, the Nameless Ruins and Fina's Psyche to a last fight with Tellus in the Tower of Mysidia. It opens the most optional content of any chapter: 14 sub quests, five Visions, three Espers and 17 Tablet Shards.
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Chapter 6 WalkthroughChapter 6 of Final Fantasy Resonance, Tranquility, takes the party to Gaberada and Gronoa, the Shuttered Land, where Fina must learn Holy to clear a miasma; you fight Lux in the Rugged Mountain Pass and Elfdrit in the Gronoa Shrine, then climb the Sanctissimus Shrine's run of bosses to Gelidus. Aileen starts crafting Adamantite weapons on the airship, and the chapter holds 12 Tablet Shards and the Esper Odin.
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Chapter 7 WalkthroughChapter 7 of Final Fantasy Resonance, Reckoning, is a run of rematches: Aether when the chapter opens, Ignis and Alluvion on Mt. Reizan, Tellus on the Forest Path and Umbra in the Wandering Lands, with the Town of Sian, the Esper Bahamut and the Visions Charlotte and Ayaka on the side. It has 8 Tablet Shards and leads straight into the final chapter.
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Chapter 8 WalkthroughChapter 8 of Final Fantasy Resonance, Beyond Hope, is the final chapter: the endgame opens (Sephiroth, Dragon's Maw, the Chamber of Arms, the Colosseum's Gladiator League, the last Cave Masters) and the story ends in the Crystal Tower, whose last teleport in the Upper Reach is the point of no return. After the credits a clear save puts you back before the final boss with the whole world open.
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WalkthroughFinal Fantasy Resonance has a prologue and eight chapters, from Chapter 1, Tailing the Truth, to Chapter 8, Beyond Hope; each ends with a hidden chapter-clear achievement, the airship arrives between Chapters 4 and 5, and the only point of no return is the final teleport in the Crystal Tower.
Beginner Guides
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Beginner's GuideTo start well in Final Fantasy Resonance, give every party member a Vision and keep swapping them to learn their abilities, find each enemy's weakness with Libra and stagger it before it acts, keep a healer in the party, pick up the glowing Tablet Shards for the Oblivion Palace, search off-screen paths for chests, and change the difficulty whenever you like. -
Best Early ChoicesIn Final Fantasy Resonance's first two chapters, take Warrior of Light for Rain, Cloud for Lasswell and Leah for Fina, awaken Leah then Cloud first, grab the free Flamberge, Iwakirimaru and the hidden Black Garb before buying gear, choose Strength for Rain and MP for Fina in the dialogue choices, do every Chapter 1 sub quest, turn 12 Tablet Shards into the Stagger Ring, and claim your purchase bonuses from the postbox by the inn in Mitra.
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Difficulty SettingsFinal Fantasy Resonance has three difficulty settings, Casual, Normal and Expert, and you can switch between them at any time under Options, Gameplay. Expert makes enemies stronger but awards more MRP for leveling Visions, and no trophy or achievement depends on difficulty.
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EXP, Gil and MRP FarmingThe best early EXP farm in Final Fantasy Resonance is the Metal Minituar near the Dwarven Forge on Dirnado, the best early MRP farm is the Cactuar in Zoldaad's southern desert (Chapter 4, 220 MRP a fight), and gil comes fastest from Gil Snappers, Overkill finishes and Vaan's Double Gil; end fights with a Stagger Finish for more MRP and take no damage for more EXP.
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MissablesFinal Fantasy Resonance has almost nothing you can miss: no achievement is missable, every Vision, Esper, Cave Master, Tablet Shard and Legendary Arm stays available in free roam after the story, and a clear save puts you back before the final boss. The exceptions sources name are chests in one-time dungeons such as Grandshelt Castle, the Citrine Pot fight in Siren's Tower, permanent dialogue stat choices, a few rare steals past the point of no return, and (by Game8's account) the Genji Gloves.
Boss Guides
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BossesEvery story boss in Final Fantasy Resonance by chapter, with its weakness and, where a source or the game's own unit info gives them, its level and HP: from Belmodar (level 4, weak to Fire and Dark) in Chapter 1 to the two-part final boss of Chapter 8 (part 1 weak to Light). Stagger bosses before their Limit Bursts, hit the listed weakness, and kill minions first. -
GilgameshGilgamesh is Final Fantasy Resonance's recurring optional rival. He steals the Genji Gloves in an unwinnable Chapter 1 fight in Siren's Tower, you meet him again at Waterfall Way and Timber Tracks, then fight him on the airship deck from Chapter 5, which starts the Battle at the Big Bridge sub quest and its final bridge fight for the Genji Armor. -
SephirothSephiroth is an optional boss and Vision in Final Fantasy Resonance, fought in Whirlpool Hollow northeast of the Village of Kol once you have the airship in Chapter 5. He is listed at level 45 with 250,000 HP in three phases, but guides suggest level 60 or more; beating him gives the Sephiroth Vision and a Magicite Cryst.
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Ultima WeaponUltima Weapon is Final Fantasy Resonance's post-game superboss, a level 70 foe with about 3.9 million HP at Ardra Crater in the southeast, reached by airship after you load your clear save. PowerPyx beat it at around level 60 with Dualcast Ultima, Reraise and Sakura's Eternal Veil against Ultima Beam; it drops the Ultima Reactor and unlocks the Gold trophy My Name Is Ultima....
Completion Guides
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Achievements and TrophiesFinal Fantasy Resonance has 40 achievements on Steam and Xbox and 40 trophies on PlayStation (1 Platinum, 4 Gold, 7 Silver, 28 Bronze). None is missable or online, difficulty does not matter, and PowerPyx estimates 50 to 60 hours for the Platinum, Ultimate Fantasy, in one playthrough; the hardest is beating Ultima Weapon.
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Cave MastersFinal Fantasy Resonance has 15 Cave Masters, optional bosses in small caves across Lapis, from the Marauder (level 15) in Grandshelt to the Tartarosaurus, Titanoraidos and Malboro Menace in the Kingdom of Pharm. Each drops Magicite for awakening Visions, and beating all 15 unlocks the Gold trophy The Harder They Fall.
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Chamber of ArmsThe Chamber of Arms is Final Fantasy Resonance's hall of the 12 Legendary Arms, on a mountainous island northwest of Dirnado that you reach by airship from Chapter 5. Find each "Ancient" item (from chests, the Colosseum, Oblivion Palace, merchant ships and an NPC), then beat the level 50 guardian sealed in its pedestal to turn it into a Legendary Arm such as Ragnarok or the Artemis Bow; level 75 rematches give "+" versions.
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ColosseumFinal Fantasy Resonance's Colosseum opens in Chapter 4 in Grandshelt, the Royal Capital, with four leagues of five fights each: Fledgling (levels 25 to 32, Gaia Hammer), Brawler (Chapter 5, 40 to 48), Gladiator (Chapter 8, 55 to 70) and Champion (75 to 99, ending with Omega). The first three leagues each unlock an achievement; the Champion League is optional.
Combat Guides
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Best Party and BuildsThe guide sites' best Final Fantasy Resonance party is Rain as the tank, Lasswell as the breaker, Fina as the healer and a fourth member for damage or buffs (Lid early, then Nichol or Sakura), with Warrior of Light on Rain, Cloud on Lasswell and Leah on Fina to start; DualShockers ranks Rain, Lasswell and Nichol the three best party members. -
Best VisionsThe Vision every major tier list in Final Fantasy Resonance puts at the top is Bartz, followed by Terra; Game8 and DualShockers also rank Sephiroth and Y'shtola highest, and Destructoid favors Cloud, Squall, Shantotto and Tronn. Firion's Arms Akimbo, two actions a turn, is the ability guides most want on everyone.