Bosses
Every story boss in Final Fantasy Resonance by chapter, with its weakness and, where a source or the game's own unit info gives them, its level and HP: from Belmodar (level 4, weak to Fire and Dark) in Chapter 1 to the two-part final boss of Chapter 8 (part 1 weak to Light). Stagger bosses before their Limit Bursts, hit the listed weakness, and kill minions first.
Final Fantasy Resonance has a boss at the end of almost every dungeon, and nearly all of them have an elemental weakness worth planning around: hit it, break the stagger gauge before the boss's big attack, and clear its helpers first. In IGN's early boss footage the party says it plainly as a tank-like machine charges: "We're done for if it hits us with that blast. Get it before it charges up." This page lists every story boss by chapter. Chapters 1 to 4 use Game8's table (read Oct 25, 2026); Game8 had not added later chapters yet, so Chapters 5 to 8 use the weaknesses in RPG Site's walkthrough (Oct 22, 2026) and the levels and HP the game's own unit info shows in Sirloin's and PLAYGAMES' no-commentary videos.
Spoilers follow: boss names for every chapter. The final boss is not named.
Quick facts
| First boss | Belmodar, Earth Shrine: level 4, 2,000 HP |
| Toughest story boss | The final boss (two parts) in the Crystal Tower |
| Highest-level boss | Omega, top of the Colosseum's Champion League (Game8 suggests level 99) |
| Optional superbosses | Sephiroth, Ultima Weapon, the Champion League |
| Damage cap | 9,999 until Terra's Break the Limit raises it to 99,999 |
| Hardest achievement | My Name Is Ultima... (PowerPyx) |
Sources: Game8 bosses, Game8 post-game, GameRant, PowerPyx.
How to beat bosses
- Watch the timeline. A boss glowing red on the turn order is about to use its Limit Burst; stagger it first or Defend (The Outer Haven, Oct 20, 2026). Staggering an enemy before its turn cancels that action (Game8).
- Break gauges for free turns. Breaking a stagger gauge gives a Bonus Phase; breaking every enemy in one turn is a Sweeping Stagger, worth extra party turns and a Resonance at the end. Enemies above your level take less gauge damage (Game8). More on Combat.
- Kill helpers first. Hell's Rider's Dark Skeletons, Wave Lopros's Snappers, Leviathan's Orbs of Light, Alluvion's Prism Cores, the Emperor's soldiers and Lazarov's experiments all make their boss harder while they live (Game8).
- Scout the weakness. Lid's Mechamog Scan, from the Mechabo Unleashed sub quest, adds a weakness for the whole fight when used on turn 1 (GameRant, Oct 24, 2026); scrolls deal an element you lack (Game8).
- Use Espers. An Esper costs 50 MP, fights three turns and leaves with a finisher; Carbuncle reflects magic, which Game8 recommends against Ignis and the Emperor of Zoldaad.
- Undead tip. Healing items hurt undead enemies and a Phoenix Down kills them outright (Game8).
The game tells you a lot itself. Opening a boss's unit info shows its level, HP, resistances, traits and drops; in Sirloin's run Lux's card reads level 41, 75,000 HP, "Uses Blind attacks", "Dispels buffs" and a Halo Ring drop. Check it at the start of each fight.
Chapters 1 to 4
The first real wall is Siren at the top of Siren's Tower: level 11, weak to Lightning, and at about half HP she charms the whole party with Allure, so GameSpot recommends Monk's Prayer Beads or Leah's Nullify Charm (GameSpot, Oct 22, 2026). Beating her makes her an Esper.
| Chapter | Boss | Where | Level | HP | Weakness | Tip |
|---|---|---|---|---|---|---|
| Prologue | Iron Giant | Lightning (Thundaga) | Ends when Bahamut uses Megaflare | |||
| 1 | Belmodar | Earth Shrine | 4 | 2,000 | Fire, Dark | |
| 1 | Hell's Rider | Grandshelt | 6 | 4,000 | Ice, Light | Kill the three Dark Skeletons first |
| 1 | Umbra | Scripted loss: spend nothing | ||||
| 1 | The Hunger | Kolobos Ruins | 9 | 2,500 | Ice (phase 1), Light (phase 2) | |
| 1 | Gilgamesh | Siren's Tower | 11 | 6,000 | None | Unwinnable; he flees |
| 1 | Siren | Siren's Tower | 11 | 20,000 | Lightning | Charm protection |
| 2 | Liquid Thunder | Mt. Thunderclap | 13 | 10,000 | Earth | Defend after it charges |
| 2 | Mom Bomb | Dwarven Forge | 14 | 21,000 | Water | Splits into four bombs at low HP |
| 2 | Epimetheus | Mobliz Shipyard | 16 | 3,645 | Lightning | |
| 2 | Adrastea | Mobliz Shipyard | 16 | 25,000 | Lightning, Water | |
| 2 | Aether | Wind Shrine | 18 | 34,000 | Ice | Kill summoned minions fast |
| 3 | Wave Lopros | Cave of Waters | 20 | 21,000 | Ice | Kill the two Snappers first |
| 3 | Water Dragon | Old Town, Olderion | 21 | 24,000 | Lightning | Attacks twice a turn |
| 3 | Leviathan | Lake Dorr | 23 | 40,000 | Lightning | Destroy the Orbs of Light first |
| 3 | Alluvion | Water Shrine | 26 | 48,000 | Lightning | Destroy the Prism Cores |
| 4 | Ignis | Weapons Factory | 27 | 56,000 | Water | First two fights are scripted losses |
| 4 | Emperor of Zoldaad | Zoldaad Castle | 30 | 52,000 | Water | Kill soldiers first; Carbuncle |
| 4 | Lazarov | Zoldaad Castle | 30 | 45,000 | Earth | Kill his experiments first |
Sources: Game8 bosses (levels, HP, weaknesses), Game8 Chapter 4, RPG Site (prologue, Umbra, Hunger phases).
Aether, the Veritas of the Heavens (The Outer Haven, Sep 3, 2026), is Chapter 2's last boss, in the Wind Shrine. Give everyone but Lasswell an Ice Vision (Tronn, Terra or Noctis) and kill his summoned minions fast (Game8); The Outer Haven adds Cloud for stagger and says to heal through his Heavenly Wind Limit Burst.
Chapters 5 to 8
Levels and HP here come from the game's unit info in the named video; weaknesses and drops are RPG Site's.
| Chapter | Boss | Where | Level | HP | Weakness | Drop or tip |
|---|---|---|---|---|---|---|
| 5 | Slagworm | On the way to Sunioo | 33 (PLAYGAMES) | Wind | Mist X-Potion | |
| 5 | Tellus | Nameless Ruins | Wind | Ends before you can win | ||
| 5 | Byblos | Arcane Library | 36 (PLAYGAMES) | Dark, Fire | Clear the Monster Tomes first | |
| 5 | Unnamed (spoiler) | Fina's Psyche | Light, Water | Ribbon | ||
| 5 | Tellus | Tower of Mysidia | 39 (Sirloin) | Wind | Golem Core | |
| 6 | Lux | Rugged Mountain Pass | 41 (Sirloin) | 75,000 (Sirloin) | Dark | Halo Ring; Blind, dispels buffs |
| 6 | Elfdrit | Gronoa Shrine | Light, Fire | |||
| 6 | Archaroaevis | Sanctissimus Shrine | Changes | Recheck after each change | ||
| 6 | Dad Bomb | Sanctissimus Shrine | Fire | |||
| 6 | Test Rider | Sanctissimus Shrine | Light, Earth | |||
| 6 | Yakhanati | Sanctissimus Shrine | 40 (PLAYGAMES) | 87,000 (PLAYGAMES) | Dark, Wind | Switch physical and magic |
| 6 | Arch Gargoyle (two) | Sanctissimus Shrine | Light, Wind | Defeat both together | ||
| 6 | Dragon | Sanctissimus Shrine | Lightning | Magicite Cryst | ||
| 6 | Gelidus | Sanctissimus Shrine | 43 (Sirloin) | 120,000 (Sirloin) | Fire | Snow Spirit's Scarf |
| 7 | Aether | Chapter start | Ice | Wind Scroll II | ||
| 7 | Ignis | Mt. Reizan | 47 (Sirloin) | Water | Flame Scroll II | |
| 7 | Alluvion | Mt. Reizan | Lightning | Water Scroll II | ||
| 7 | Tellus | Forest Path | 49 (Sirloin) | Wind | Earth Scroll II | |
| 7 | Umbra | Wandering Lands | 50 (Sirloin) | Light | Demon's Ring | |
| 8 | Behemoth | Crystal Tower | 52 (Sirloin) | Light, Wind | Damage lands only after allies' support attacks | |
| 8 | Unnamed | Crystal Tower | 52 (Sirloin) | Dark | ||
| 8 | Final boss, part 1 | Crystal Tower | Light | |||
| 8 | Final boss, part 2 | Crystal Tower | Several parts | Reraise and Light |
Sources: RPG Site; unit info in Sirloin's all boss fights and PLAYGAMES' Chapter 5 and Chapter 6.
Each chapter's walkthrough has the fights in context: Chapter 5 Walkthrough, Chapter 6 Walkthrough, Chapter 7 Walkthrough and Chapter 8 Walkthrough.
Umbra, whom PSU calls the leader of the Sworn Six (PSU, Oct 20, 2026), is the boss you meet first as a scripted loss in Chapter 1 and finally beat in Chapter 7. In Sirloin's run the battle result shows 50,000 EXP, 21,000 gil, 390 MRP and the Demon's Ring. Bring Light: Cecil's Knight of Duality and Firion's Weaponsmaster are both Light Resonances (Game8).
Optional bosses
Most Espers are optional fights. Ramuh at the peak of Mt. Thunderclap is level 20 with 24,000 HP and weak to Earth; Game8 suggests buying Earth Scrolls at the Dwarven Forge first (Game8). IGN's preview footage shows the fight from his warning onward. Every Esper is on Espers.
| Optional boss | When | Level and HP | Weakness | Page |
|---|---|---|---|---|
| Gilgamesh (airship deck) | Chapter 5 on | 40, 54,000 (Sirloin) | Gilgamesh | |
| 15 Cave Masters | Chapter 1 on | Marauder 15 to Titanoraidos 60 | Varies | Cave Masters |
| Sephiroth | Chapter 5 on | 45, 250,000 (GameRant) | Light in phase 3 | Sephiroth |
| Intangir, Rogue Magitek Weapon | Dragon's Maw, recommended 55 | Light, Earth, Dark; Water, Lightning | ||
| 12 Legendary Arms guardians | Chamber of Arms | Trials at 50 and 75 | Varies | Chamber of Arms |
| Colosseum leagues | Chapter 4 on | Fledgling 25 to Champion 99 | Varies | Colosseum |
| Ultima Weapon | After the credits | 70, about 3.9 million | Wind, Water | Ultima Weapon |
Sources: PowerPyx, PowerPyx Cave Masters, GameRant, Game8 post-game, RPG Site.
Ultima Weapon is the last fight most players take on. PowerPyx beat it around level 60, calls it easier than Sephiroth, and opens with Fina using Dualcast Reraise on all four allies on turns 1 and 2; before Ultima Beam (an exclamation mark and red flames on its HP bar) Sakura's Eternal Veil protects the party (PowerPyx). CGInferno's fight shows it from its first line, "None shall stand in my path."
Frequently asked questions
What are the boss weaknesses in Final Fantasy Resonance? Every story boss and its weakness is in the tables above: Game8's list for Chapters 1 to 4 and RPG Site's for Chapters 5 to 8. Most bosses have one or two elemental weaknesses, and a few change theirs during the fight.
What is the hardest boss in Final Fantasy Resonance? Among achievements, PowerPyx names My Name Is Ultima... the hardest, though it calls Ultima Weapon easier than Sephiroth. Omega at the top of the Champion League is the highest-level boss, with Game8 suggesting level 99.
How do you beat Siren in Final Fantasy Resonance? Use Lightning, be level 11 or higher, and protect against the Allure charm she uses at about half HP with Monk's Prayer Beads or Leah's Nullify Charm, as GameSpot recommends.
Which bosses can't you beat in Final Fantasy Resonance? Umbra in Chapter 1, Gilgamesh in Siren's Tower, the first two Ignis fights in Chapter 4 and Tellus in the Nameless Ruins in Chapter 5 all end on their own. Spend nothing on them.
Who is the final boss of Final Fantasy Resonance? The final boss fights in two parts at the top of the Crystal Tower in Chapter 8; part 1 is weak to Light. Allowed sources do not name it as of Oct 25, 2026, so neither does Vi.ki.
How do you raise the damage cap? Damage is capped at 9,999 until Terra's Break the Limit, learned at Mastery Rank 9, raises it to 99,999, according to GameRant. See Abilities, AP and Mastery Rank.
Sources
- List of All Bosses, Game8, updated Oct 23, 2026, read Oct 25, 2026
- Combat System Explained, Game8, read Oct 25, 2026
- Chapter 2 walkthrough, Game8, updated Oct 23, 2026
- Chapter 4 walkthrough, Game8, updated Oct 24, 2026
- All Resonances, Game8, Oct 23, 2026
- Post-game content, Game8, updated Oct 24, 2026
- Final Fantasy Resonance Walkthrough - 100% items, all achievements, Tablet Shards, step-by-step guide, RPG Site, Oct 22, 2026
- Final Fantasy Resonance preview: classic characters, The Outer Haven, Sep 3, 2026
- How to beat Siren in Final Fantasy Resonance, GameSpot, Oct 22, 2026
- Final Fantasy Resonance: how to beat Sephiroth, GameRant, Oct 24, 2026
- Final Fantasy Resonance tips and tricks for getting started, The Outer Haven, Oct 20, 2026
- Final Fantasy Resonance Trophy Guide & Roadmap, PowerPyx, Oct 21, 2026
- Final Fantasy Resonance all Cave Master locations, PowerPyx, Oct 21, 2026
- Final Fantasy Resonance PS5 review, PSU, Oct 20, 2026
- Final Fantasy Resonance - Exclusive Boss Fight Gameplay, IGN, Jun 12, 2026 (video)
- FINAL FANTASY RESONANCE - All Boss Fights (4K), Sirloin, Oct 23, 2026 (video)
- FINAL FANTASY RESONANCE Walkthrough Gameplay Part 5 {Chapter 5} - PS5 Pro 4K 60FPS No Commentary, PLAYGAMES, Oct 23, 2026 (video)
- FINAL FANTASY RESONANCE Walkthrough Gameplay Part 6 {Chapter 6} - PS5 Pro 4K 60FPS No Commentary, PLAYGAMES, Oct 23, 2026 (video)
- Ultima Weapon Secret Boss Fight | Final Fantasy Resonance, CGInferno, Oct 24, 2026 (video)
Moments
Final Fantasy Resonance - Exclusive Boss Fight Gameplay
IGN
FINAL FANTASY RESONANCE - All Boss Fights (4K)
Sirloin
- The game tells you a lot itself. Opening a boss's unit info shows its level, HP, resistances, traits and drops; in…
- The first real wall is Siren at the top of Siren's Tower: level 11, weak to Lightning, and at about half HP she charms…
- Aether, the Veritas of the Heavens (The Outer Haven, Sep 3, 2026), is Chapter 2's last boss, in the Wind Shrine. Give…
- Umbra, whom PSU calls the leader of the Sworn Six (PSU, Oct 20, 2026), is the boss you meet first as a scripted loss…
Ultima Weapon Secret Boss Fight | Final Fantasy Resonance
CGInferno
Photos
See also
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Final Fantasy ResonanceFinal Fantasy Resonance is Square Enix's first HD-2D Final Fantasy, made with Lancarse: a turn-based RPG that retells the first season of the mobile game Final Fantasy Brave Exvius, released on Oct 22, 2026 for Nintendo Switch, Nintendo Switch 2, PlayStation 5, Xbox Series X|S and Windows (Steam). Rain, Lasswell and Fina race to protect the world's Crystals, helped by Visions, echoes of heroes from across the series. -
CombatFinal Fantasy Resonance uses classic turn-based battles with a turn timeline: hit an enemy's weaknesses to empty its stagger gauge, which cancels its turn and gives the attacker a Bonus Phase, and stagger every enemy at once for a Sweeping Stagger, an extra action for the whole party and a Vision's Resonance attack. -
Chapter 5 WalkthroughChapter 5 of Final Fantasy Resonance, Scars of Time, gives you the airship, sends you to find the hidden city of Mysidia, adds Sakura and Archwitch Fina to the party for good, and runs through the Arcane Library, the Village of Sunioo, the Nameless Ruins and Fina's Psyche to a last fight with Tellus in the Tower of Mysidia. It opens the most optional content of any chapter: 14 sub quests, five Visions, three Espers and 17 Tablet Shards.
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Chapter 6 WalkthroughChapter 6 of Final Fantasy Resonance, Tranquility, takes the party to Gaberada and Gronoa, the Shuttered Land, where Fina must learn Holy to clear a miasma; you fight Lux in the Rugged Mountain Pass and Elfdrit in the Gronoa Shrine, then climb the Sanctissimus Shrine's run of bosses to Gelidus. Aileen starts crafting Adamantite weapons on the airship, and the chapter holds 12 Tablet Shards and the Esper Odin.
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Chapter 7 WalkthroughChapter 7 of Final Fantasy Resonance, Reckoning, is a run of rematches: Aether when the chapter opens, Ignis and Alluvion on Mt. Reizan, Tellus on the Forest Path and Umbra in the Wandering Lands, with the Town of Sian, the Esper Bahamut and the Visions Charlotte and Ayaka on the side. It has 8 Tablet Shards and leads straight into the final chapter.
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Chapter 8 WalkthroughChapter 8 of Final Fantasy Resonance, Beyond Hope, is the final chapter: the endgame opens (Sephiroth, Dragon's Maw, the Chamber of Arms, the Colosseum's Gladiator League, the last Cave Masters) and the story ends in the Crystal Tower, whose last teleport in the Upper Reach is the point of no return. After the credits a clear save puts you back before the final boss with the whole world open.