Walkthrough Guides
9 Final Fantasy Resonance pages in Walkthrough Guides.
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Chapter 1 WalkthroughChapter 1 of Final Fantasy Resonance, Tailing the Truth, follows the prologue and runs from the Earth Shrine and Grandshelt through Mitra, Grandport Harbor, Kol, Felicitas and the Kolobos Ruins to Siren's Tower, where Siren becomes your first Esper; Fina joins, five Visions can be found, and clearing it unlocks the achievement A Journey Begins. -
Chapter 2 WalkthroughChapter 2 of Final Fantasy Resonance, Eternal Blue, takes the party to Dirnado, the Continent of Wind, through Dilmagia, Mt. Thunderclap, the Dwarven Forge and the timed Mobliz Shipyard to the Wind Shrine, where Aether (level 18, weak to Ice) is the last boss; Lid joins, Ramuh is an optional Esper, and clearing it unlocks Those Who Unite the Skies.
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Chapter 3 WalkthroughChapter 3 of Final Fantasy Resonance, Wardens of the Aquapolis, is set in the Olderion Federation: Olderion, the Cave of Waters, Old Town, Lake Dorr, Waterfall Way, Amore and the Water Shrine, where Alluvion (level 26, weak to Lightning) is the last boss; Nichol joins, Carbuncle is the Esper, and clearing it unlocks Olderion Blues.
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Chapter 4 WalkthroughChapter 4 of Final Fantasy Resonance, Banner Oath, is set in the Zoldaad Empire: Mozul Station, the Timber Tracks, the Rebel Hideout, the Weapons Factory, the Underground Tunnel and Zoldaad Castle, with Ignis, the Emperor of Zoldaad and Dr. Lazarov (level 30, weak to Earth) as its bosses; Jake joins, the Colosseum opens, Titan becomes available, and clearing it unlocks Viva la Revolución.
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Chapter 5 WalkthroughChapter 5 of Final Fantasy Resonance, Scars of Time, gives you the airship, sends you to find the hidden city of Mysidia, adds Sakura and Archwitch Fina to the party for good, and runs through the Arcane Library, the Village of Sunioo, the Nameless Ruins and Fina's Psyche to a last fight with Tellus in the Tower of Mysidia. It opens the most optional content of any chapter: 14 sub quests, five Visions, three Espers and 17 Tablet Shards.
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Chapter 6 WalkthroughChapter 6 of Final Fantasy Resonance, Tranquility, takes the party to Gaberada and Gronoa, the Shuttered Land, where Fina must learn Holy to clear a miasma; you fight Lux in the Rugged Mountain Pass and Elfdrit in the Gronoa Shrine, then climb the Sanctissimus Shrine's run of bosses to Gelidus. Aileen starts crafting Adamantite weapons on the airship, and the chapter holds 12 Tablet Shards and the Esper Odin.
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Chapter 7 WalkthroughChapter 7 of Final Fantasy Resonance, Reckoning, is a run of rematches: Aether when the chapter opens, Ignis and Alluvion on Mt. Reizan, Tellus on the Forest Path and Umbra in the Wandering Lands, with the Town of Sian, the Esper Bahamut and the Visions Charlotte and Ayaka on the side. It has 8 Tablet Shards and leads straight into the final chapter.
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Chapter 8 WalkthroughChapter 8 of Final Fantasy Resonance, Beyond Hope, is the final chapter: the endgame opens (Sephiroth, Dragon's Maw, the Chamber of Arms, the Colosseum's Gladiator League, the last Cave Masters) and the story ends in the Crystal Tower, whose last teleport in the Upper Reach is the point of no return. After the credits a clear save puts you back before the final boss with the whole world open.
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WalkthroughFinal Fantasy Resonance has a prologue and eight chapters, from Chapter 1, Tailing the Truth, to Chapter 8, Beyond Hope; each ends with a hidden chapter-clear achievement, the airship arrives between Chapters 4 and 5, and the only point of no return is the final teleport in the Crystal Tower.