Chapter 8 Walkthrough
Chapter 8 of Final Fantasy Resonance, Beyond Hope, is the final chapter: the endgame opens (Sephiroth, Dragon's Maw, the Chamber of Arms, the Colosseum's Gladiator League, the last Cave Masters) and the story ends in the Crystal Tower, whose last teleport in the Upper Reach is the point of no return. After the credits a clear save puts you back before the final boss with the whole world open.
Chapter 8 of Final Fantasy Resonance, "Beyond Hope", is the last chapter, and its quest log has one line: "Go to the top of the tower". The tower is the Crystal Tower, the final dungeon, but the chapter also opens everything the game has left: Sephiroth at Whirlpool Hollow, the Dragon's Maw island, the twelve trials of the Chamber of Arms, the Colosseum's Gladiator League and the last Cave Masters. RPG Site (Adam and Bryan Vitale, Oct 22, 2026) says these can be done in any order, and since the clear save after the credits puts you back before the final boss (Game8, Oct 24, 2026), none of them has to come first. Only 0.2% of Steam players had finished the chapter three days after launch.
Spoilers for Chapter 8 follow: the final dungeon and its bosses. The final boss is not named on this page.
Quick facts
| Chapter title | Beyond Hope |
| Areas | Whirlpool Hollow, Dragon's Maw, Chamber of Arms, Grandshelt (Gladiator League), Crystal Tower |
| Final dungeon | Crystal Tower (Middle Reach, Upper Reach) |
| Story bosses | Behemoth, a Dark-weak boss, the final boss in two parts |
| Point of no return | The last teleport: the Upper Reach portal next to the save point |
| Tablet Shards | 4 (PowerPyx); RPG Site numbers them 96 to 99 |
| Party substory | A New Leaf (Rain) |
| Chapter-clear achievement | Aspiration's End, 0.2% of Steam players (Oct 25, 2026) |
| After the credits | Clear save before the final boss; Ultima Weapon; no New Game Plus |
Sources: RPG Site, Game8, PowerPyx, Steam.
First stops: merchant ships, radar and A New Leaf
RPG Site lists three merchant ships with Chapter 8 stock:
| Merchant ship | Sells | Price |
|---|---|---|
| South of Zoldaad | Magicite Cryst | 50,000 gil |
| Southeast of Mysidia | High-Power Generator | 60,000 gil |
| West of Mysidia | Ancient Cloak | 40,000 gil |
Source: RPG Site. PowerPyx says the Merchant Trader also sells the Ancient Tome for 45,000 gil in this chapter (PowerPyx).
Give the High-Power Generator to Lid to upgrade the radar again (PowerPyx says you may already have it from a chest on Mt. Reizan in Chapter 7). RPG Site lists the new radar finds: a Magicite Cryst southeast of Mysidia, a Dark Rosary north of the Crystal Tower, an Evil Eye southwest of Pharm and a Mastery Pendant north of the Grandshelt desert.
Rain's substory, A New Leaf, starts on the airship deck: talk to the king in Grandshelt, an NPC in Mitra, then use the teleport at the end of Waterfall Way. It gives a Knight's Medallion and a stat boost for Rain (RPG Site sub quests), and it is the last of the eight substories for Conscience Renewed.
Optional endgame
Sephiroth waits in a Vision Crystal Sanctum under Whirlpool Hollow, northeast of Kol; hover the airship over the whirlpool (GameRant, Oct 24, 2026). He is open from Chapter 5, but GameRant lists him at level 45 with 250,000 HP and suggests level 60 or more, so Chapter 8 is when most players go. RPG Site warns he counters attacks during his Masamune in Waiting buff, goes immune before One Winged Angel and before dropping your HP to 1, then casts Meteor; cast Reraise early, and Lid's Mechamog Scan gives him an extra weakness. Winning gives a Magicite Cryst and the Vision Sephiroth. Full guide: Sephiroth.
The last Cave Masters. Titanoraidos (weak to Ice; Disaster can inflict Doom) and Malboro Menace (weak to Fire; keep it staggered after Bad Breath) both drop a Megalixir and a Magicite Cryst (RPG Site); PowerPyx lists both at level 60 in the Kingdom of Pharm. See Cave Masters.
Dragon's Maw, at the southern tip of Pharm, is a dungeon you cannot escape from, recommended at level 55 (PowerPyx). Its bosses are Intangir (weak to Light, Earth and Dark; it casts Meteor if you attack it while it sleeps, and at the end of the fight) and the Rogue Magitek Weapon (weak to Water and Lightning). RPG Site lists Excalibur, Masamune, Sniper's Eye, a Magicite Cryst and Tablet Shard 96 inside, and the forest island nearby spawns Metal Gigantuar, King Gil Snapper and Gigantuar for leveling (see EXP, Gil and MRP Farming).
Chamber of Arms. Each of the twelve Legendary Arms has a pedestal trial: once at level 50 to transform the Ancient item, once at level 75 for its "+" version (PowerPyx). The Ancient Katana is in the final dungeon. Full list on Chamber of Arms.
Gladiator League. The third league at the Grandshelt Colosseum pays a Magicite Cryst, a Reflect Ring, a Barrier Ring, a Protect Ring and a second Magicite Cryst; its last battle ends with Last Breath for 100,000 damage, which Reraise survives (RPG Site). Clearing it unlocks Career Fighter. See Colosseum.
The Crystal Tower
Treasure, in RPG Site's order: Tablet Shards 97 and 98, a Pilebunker, Apocalypse up the north ramp, a Pearly Pot that wants an Elixir, Laevateinn and a Megalixir up the left staircase, a hidden second Pearly Pot on the right staircase, Tablet Shard 99 at the fork west of the third platform, the Book of Eibon east of it, a Hastur Long Barrel and a Dragon Whisker on the bridges, and a Faerie Bow and a Magicite Cryst near the last save point. The Ancient Katana chest sits just west of the save point at the airship entrance to the Middle Reach (PowerPyx). RPG Site also lists rare steals here, among them Mjollnir from Cabrakan, a Ribbon from Messalina and a Halo Ring from Dante.
Behemoth is weak to Light and Wind, but RPG Site notes your damage only lands after allies' support attacks, so let the battle's helpers act before you spend big skills. In Sirloin's run it is level 52 and fought on the tower's glowing hexagonal floor.
For a sense of level: PLAYGAMES' growth screen after a Crystal Tower battle shows all eight party members at level 50 or 51, and the party then fights on across the tower's hexagonal crystal floors.
Higher up, the quest log reads "Go to the top of the tower", and a second boss, which RPG Site leaves unnamed, is weak to Dark; in Sirloin's run it is also level 52. Shantotto's Resonance is Dark (Game8).
The final boss comes in two parts: part 1 is weak to Light, part 2 has several parts of its own (RPG Site). Bring Light Resonances, Reraise and your best Limit Bursts. Allowed sources do not name the final boss as of Oct 25, 2026, and neither does this page.
Point of no return
The last teleport in the Crystal Tower, the Upper Reach portal next to the save point, is the point of no return (Game8; RPG Site). Game8 says to finish side quests and collect your best gear first. Three rare steals exist only past it, according to RPG Site: Necronomicon from Belphegor, Demon's Ring from Gluttony and Jackpot Gun from Demon Squid. After the credits you make a clear save that returns you to just before the final boss, with free roam of the whole map (Game8; PowerPyx). There is no New Game Plus. More on Missables.
After the credits
Loading the clear save triggers a scene pointing to Ardra Crater in the southeast, where Ultima Weapon waits: level 70, about 3.9 million HP, weak to Wind and Water (PowerPyx; RPG Site). PowerPyx calls My Name Is Ultima... the hardest trophy and saves it for last, with level 60 to 65 or higher. The Colosseum's Champion League is the other late challenge, but no achievement needs it (Steam). Everything left to do is on Achievements and Trophies.
Frequently asked questions
What is the point of no return in Final Fantasy Resonance? It is the last teleport in the Crystal Tower: the Upper Reach portal next to the save point, per Game8 and RPG Site. After the credits a clear save puts you back just before the final boss, so nothing is lost for good.
Is Chapter 8 the last chapter of Final Fantasy Resonance? Yes. Beyond Hope is the eighth and final chapter; clearing it unlocks the achievement Aspiration's End, which 0.2% of Steam players had on Oct 25, 2026, three days after release.
What is Behemoth weak to in Final Fantasy Resonance? RPG Site lists the Crystal Tower's Behemoth as weak to Light and Wind, and notes your damage only lands after allies' support attacks. It is level 52 in Sirloin's run.
What is the final boss weak to? RPG Site says part 1 of Final Fantasy Resonance's final boss is weak to Light and part 2 has several parts. Bring Light attacks and Reraise.
What can you do after beating Final Fantasy Resonance? Load the clear save to return before the final boss with the whole world open: Ultima Weapon at Ardra Crater, the Champion League, the Chamber of Arms "+" trials and any collectibles. Resonance has no New Game Plus.
Where is the Ancient Katana? In the Crystal Tower, just west of the save point at the airship entrance to the Middle Reach, according to PowerPyx. Take it to the Chamber of Arms for Sasuke's Blade.
Sources
- Final Fantasy Resonance Walkthrough - 100% items, all achievements, Tablet Shards, step-by-step guide, RPG Site, Oct 22, 2026
- Final Fantasy Resonance all sub quest locations and rewards, RPG Site, Oct 22, 2026
- List of All Missables and Points of No Return, Game8, updated Oct 24, 2026
- Post-game guide, Game8, updated Oct 24, 2026
- All Resonances, Game8, Oct 23, 2026
- Final Fantasy Resonance: how to beat Sephiroth, GameRant, Oct 24, 2026
- Final Fantasy Resonance Trophy Guide & Roadmap, PowerPyx, Oct 21, 2026
- Final Fantasy Resonance all Legendary Arms locations, PowerPyx, Oct 21, 2026
- Final Fantasy Resonance all Cave Master locations, PowerPyx, Oct 21, 2026
- Final Fantasy Resonance all Tablet Shard locations, PowerPyx, Oct 21, 2026
- Final Fantasy Resonance achievements, Steam Community, read Oct 25, 2026
- Sephiroth Boss Fight | Final Fantasy Resonance, CGInferno, Oct 24, 2026 (video)
- FINAL FANTASY RESONANCE - All Boss Fights (4K), Sirloin, Oct 23, 2026 (video)
- FINAL FANTASY RESONANCE Walkthrough/Ending Part 8 {Chapter 8} - PS5 Pro 4K 60FPS No Commentary, PLAYGAMES, Oct 23, 2026 (video)
Moments
FINAL FANTASY RESONANCE - All Boss Fights (4K)
Sirloin
- Chapter 8 of Final Fantasy Resonance, "Beyond Hope", is the last chapter, and its quest log has one line: "Go to the…
- Behemoth is weak to Light and Wind, but RPG Site notes your damage only lands after allies' support attacks, so let…
- The final boss comes in two parts: part 1 is weak to Light, part 2 has several parts of its own (RPG Site). Bring…
Sephiroth Boss Fight | Final Fantasy Resonance
CGInferno
FINAL FANTASY RESONANCE Walkthrough/Ending Part 8 {Chapter 8} - PS5 Pro 4K 60FPS No Commentary
PLAYGAMES
See also
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Final Fantasy ResonanceFinal Fantasy Resonance is Square Enix's first HD-2D Final Fantasy, made with Lancarse: a turn-based RPG that retells the first season of the mobile game Final Fantasy Brave Exvius, released on Oct 22, 2026 for Nintendo Switch, Nintendo Switch 2, PlayStation 5, Xbox Series X|S and Windows (Steam). Rain, Lasswell and Fina race to protect the world's Crystals, helped by Visions, echoes of heroes from across the series. -
SephirothSephiroth is an optional boss and Vision in Final Fantasy Resonance, fought in Whirlpool Hollow northeast of the Village of Kol once you have the airship in Chapter 5. He is listed at level 45 with 250,000 HP in three phases, but guides suggest level 60 or more; beating him gives the Sephiroth Vision and a Magicite Cryst.
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Cave MastersFinal Fantasy Resonance has 15 Cave Masters, optional bosses in small caves across Lapis, from the Marauder (level 15) in Grandshelt to the Tartarosaurus, Titanoraidos and Malboro Menace in the Kingdom of Pharm. Each drops Magicite for awakening Visions, and beating all 15 unlocks the Gold trophy The Harder They Fall.
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EXP, Gil and MRP FarmingThe best early EXP farm in Final Fantasy Resonance is the Metal Minituar near the Dwarven Forge on Dirnado, the best early MRP farm is the Cactuar in Zoldaad's southern desert (Chapter 4, 220 MRP a fight), and gil comes fastest from Gil Snappers, Overkill finishes and Vaan's Double Gil; end fights with a Stagger Finish for more MRP and take no damage for more EXP.
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Chamber of ArmsThe Chamber of Arms is Final Fantasy Resonance's hall of the 12 Legendary Arms, on a mountainous island northwest of Dirnado that you reach by airship from Chapter 5. Find each "Ancient" item (from chests, the Colosseum, Oblivion Palace, merchant ships and an NPC), then beat the level 50 guardian sealed in its pedestal to turn it into a Legendary Arm such as Ragnarok or the Artemis Bow; level 75 rematches give "+" versions.
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ColosseumFinal Fantasy Resonance's Colosseum opens in Chapter 4 in Grandshelt, the Royal Capital, with four leagues of five fights each: Fledgling (levels 25 to 32, Gaia Hammer), Brawler (Chapter 5, 40 to 48), Gladiator (Chapter 8, 55 to 70) and Champion (75 to 99, ending with Omega). The first three leagues each unlock an achievement; the Champion League is optional.